![]() ![]() It suffers most as a game when it's trying to tell its weighty story. "Company of Heroes 2's worst missions feel like they're backwards."Ĭompany of Heroes 2's worst missions feel like they're backwards: instead of playing the plucky, clever underdogs, you're upgraded to the role of military colossus, infinite resources hurled at the brick wall until sheer erosion cracks a hole. My tactic may have been historically accurate, but trying to drown your opponent in your own soldiers' blood isn't a particularly satisfying strategy to play out in a real-time strategy game. Any lost conscripts could be replaced in seconds, and any lost soldiers could be too: conscripts have the ability to join up with a depleted squad to take them back up to their maximum complement. To avoid coming out of the campaign with actual PTSD, I found it easier to simply roll my forces into a ball – toughest units clustered at the middle, fleshy conscripts on the outside – and smash through enemy positions. This second type of soldier gives Company of Heroes its Soviet tinge, and can sometimes make it unsatisfying to play. In most missions, squads can be trained at your home base or brought into battle as conscripts. That quirk of population translates to game mechanics: as Soviet general-in-the-sky, I had a near-endless stream of people I could click on to send to their doom. The Soviet war effort hinged on the country's ability to spit out prodigious amounts of young men and women to fight and die for their motherland. Learning about this is harrowing playing it is too. "It's a long way into the 15-hour campaign before Relic's real-time strategy game finds any heroism." The Eastern Front saw the brunt of the war: Germany lost 80% of its Wehrmacht casualties east of Berlin the Soviets themselves lost some 26 million souls overall, 8.6 million of whom were in the military. It's set on World War II's frigid Eastern Front, and is more concerned with rifle-butting home the horror of that bloodiest sector of the conflict. Now I just have to cross my fingers for an affordable 2k or 4k 16:10 that is at least 32 inches.It's called Company of Heroes 2, but it's a long way into the 15-hour campaign before Relic's real-time strategy game finds any heroism. So all in all I'm missing the 16:10 ratio, but love the 2k rez I now have. It's the 9 going to 10 in this ratio that gives the most useful stretch to your game field of view. As others have said extra width doesnt give you any advantage because 16:9 is already more than wide enough. This verticle extension of your vision is IMHO better than going extra wide. As it relates to COH it allowed me to see further down field. And from what I read online basically everyone agrees that has spent time with a 16:10. The point I'm getting at is that since I have had experience with a 16:10 layout I find it far better for all uses, games, surfing, productivity. I was hoping to find a good price for a 16:10 2560x1600 but that was impossible, so I had to 'downgrade' on total viability to get the sharper rez. I wanted the sharper rez 2560x1440 offered. ![]() I recently switched from a 28 inch 16:10 display 1920x1200 to the Acer B326HUL 32 inch 16:9
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